2016年11月18日 星期五

人物自動繞圈跟旋轉

using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
Vector3[] T = new Vector3[4];
void Start() {
T[0] = new Vector3 ( 89.66888f,0 , -70.36638f);
T[1] = new Vector3 ( 93.61057f,0, 107.5517f);
T[2] = new Vector3 ( -97.4488f,0, 113.4139f);
T[3] = new Vector3 (-91.49706f,0,-82.48169f );
}
int aa = 0;
void Update()
{
// Rotate the object around its local X axis at 1 degree per second
transform.position =Vector3.MoveTowards (transform.position, T [aa], 30 * Time.deltaTime);
if (transform.position == T [aa])
aa = (aa + 1) % 4;
transform.Rotate( 0, 50*Time.deltaTime, 0);

}
}

using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}


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